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Newtonic, Ukraine, FPS “Instinct” (May, 2005 – November 2005)


Work done:

    • level props modeling/texturing
    • weapons

Lamplighter Studios, USA, various work (September, 2005 – January 2006)

Work done:

    • photorealistic and fantasy character modeling/mapping/texturing
    • character skinning/animation
    • concept art creation
    • flash animation, 2d design

TheProjectZoo, UK, various work (February 2006 – May 2007):

Work done:

    • About 50 mid-poly civil vehicles
    • 3d modeling/texturing of buildings, characters, vehicles, animals, carriages, skinning and animation of characters for Rail Simulator developed by Kuju
    • 3d modeling/texturing/animation of highpoly aircrafts for commercial sale to use in Microsoft Flight Simulator (40-50000 polys per exterior, 40-50000 polys per interior)
    • 3d modeling of cars and car kits for Juiced 2: Hot Import Nights
    • number of test tasks for their potential clients

Data Design Interactive, UK (March 2006 – December 2006, February 2008)

Work done:

  • Cartoon characters modeling/mapping/texturing
  • Cartoon levels modeling/texturing

 

Isotx, USA, “The Iron Grip: Oppression” Half-Life2 mod (June 2007 – November 2007)

Work done:

  • About 30 kinds of weapons
  • About 20 different vehicles
  • 2 levels texture packs

Eugen Systems, more then 5 projects (June 2007 – Until now)

Work done:
  • More then 100 models of technics
  • More then 100 models of weapons
  • More then 100 models of soldiers

 

Along with working for these long-term clients we’ve completed numerous packs of work for occasional clients who needed some single packages of work to be completed.


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